Drawing and painting fantasy landscapes and cityscapes pdf download






















Its core is comprised of the entries focusing on British graphic artists and illustrators from the Benezit Dictionary of Artists with an additional 90 revised and 60 new articles. The collection highlights the rich history of British printmaking-both fine art prints and mass print media-and related activities in the production and illustration of printed books and manuscripts.

Because of Benezit's focus on European artists of the 18th, 19th, and 20th centuries, this collection provides comprehensive coverage of British graphic art and illustration during their most significant periods of development. Entries provide straightforward, concise narratives of the artists' lives and careers, and many entries include bibliographies, auction sale records, exhibition histories, and museum collection holdings. This collection also includes over images of artists' signatures.

With few books on modern art in Korea available in English, this book is an authoritative volume on the topic and provides a comparative perspective on Asian modernism including Japan, China, and India. In turn, these essays also shed a light on Asian reception of and response to the Orientalism and exoticism popular in Europe and North America in the early twentieth century. The book will be of interest to scholars working in art history, the history of Asia, Asian studies, colonialism, nationalism, and cultural identity.

This is a robust framing of Tanner as a cultural phenomenon and one that readers will find quite rewarding. Conron's study ranges over the entire phenomenon, tracing the development of the picturesque aesthetic in genre, landscape, and topographical painting, rural cottages and villas. In response, many people drew comfort from the theories of philosopher Herbert Spencer, who held that human society inevitably develops towards higher and more spiritual forms.

In this illuminating study, Kathleen Pyne explores how Spencer's theories influenced a generation of American artists. She shows how the painters of the s and s, particularly John La Farge, James McNeill Whistler, Thomas Dewing and the Boston school, and the impressionist painters of the Ten, developed an art dedicated to social refinement and spiritual ideals and to defending the Anglo-Saxon elite of which they were members.

This linking of visual culture to the problematic conditions of American life radically reinterprets the most important trends in late nineteenth-century American painting. He was also an important printmaker in etching. Bernardo Bellotto was his nephew and pupil. Canaletto served his apprenticeship with his father and his brother. He began in his father's occupation, that of a theatrical scene painter.

Canaletto was inspired by the Roman vedutista Giovanni Paolo Pannini, and started painting the daily life of the city and its people. After returning from Rome in , he began painting in his topographical style.

His first known signed and dated work is Architectural Capriccio Studying with the older Luca Carlevarijs, a moderately-talented painter of urban cityscapes, he rapidly became his master's equal. Chapter two is a brief 10 page coverage on landscaping elements like skies, mountains, forests, sand and water. The lessons are applicable not only to fantasy landscapes, but to general landscapes as well.

However, the book doesn't address the differences between general and fantasy landscapes clear enough. It doesn't talk much about how you can apply it to the fantasy genre. Chapter three is more interesting as several guest artists were invited to share their process of creating their fantasy landscape. Each painting is looked at from concept to the finalized stage. They are not step by step tutorials where you can follow along though, but you can learn from the commentary on how they tackle certain subjects.

This book lacks practicality. While it teaches you things to note when painting, let's say mountains or clouds, it doesn't show you how you can paint them yourself. The text for the book doesn't focus strongly on the fantasy element. While the paintings are no doubt fantasy art , the commentary fails to address why they are fantasy art.

Linear perspective is simply a tool that will allow you to create a sense of distance and scale in your images, to show objects overlapping, getting smaller, or converging in an orderly and understandable way.

Gradually, as you become more confident with perspective, you may well find that you begin to eyeball your perspective, perhaps plotting out a few key lines and estimating the rest. Front This will work only if you know the rules well enough to use them in your head. Front Front. You A and the "front" side of all the objects are parallel. All side planes recede towards a single point. D E point A or B on the horizon line. Where these lines cross the sides of your object, draw in the back edge F.

Draw the leading edge, plot out the back edge line A and B , and the third leading edge of your square or cube, of the plane facing the vanishing C straight down from the vanishing and from each end of this line D point, and it becomes the depth of point C. Point C is where you are and E , extend the sides of your your cube. If you want a rectangle, rather triangle ABC represents your cone Then, from each of the forward than a square, you can simply place of vision—the area you can see corners, draw a line to the opposing the back edge at any point you like.

Horizon or eye line This line represents the height from which you are viewing the object or scene. Outdoors, this will actually be the horizon; indoors, it will be a horizontal line which represents your eye level. The only exception to this would be if you were outside viewing something from a very high or wide vantage point, in which case the Horizon LIne slight curve of the Earth would be noticeable.

VP vanishing point Vanishing point VP This is a point on the horizon line at which parallel lines of an object seem to converge. There may be only a single vanishing point, or there may be multiple ones. These points are not fixed, but are determined by what you are seeing and where you are seeing it from. The walls and the arches converge on a single point. The entire scene This occurs when you and one side of the objects you need not be in one-point perspective.

The shape in the lower right corner is in two-point see are on parallel planes. There will be a single perspective, but its vanishing points are on the same horizon line, so it reads correctly. Remember vanishing point, so it is called one-point perspective. Think of the way a road, a row of power poles, and a fence often all seem to converge at a single point on VP the horizon. Horizon LIne Two-point perspective This occurs when the objects you see are at an angle to you.

There will be one edge or corner that is closest, called the leading edge. Both sides of the structure which recede from this leading edge will have their own D E vanishing points; hence the term two-point perspective.

F F F Three-point perspective This is very similar to two-point perspective but with the addition of a third vanishing point located either above or below the horizon line at which all the vertical lines converge. Three-point perspective is most often used when depicting tall buildings or very wide panoramas.

Then, draw a line from a front to keep the distances between a row of objects uniform corner to the opposing back corner. The points where as they recede, such as a row of telephone poles. This building will have its own set of vanishing points.

While you will often draw the ellipse, using the points of leading edge have to draw your ellipses freehand, contact as your guide. Note that the you can give yourself a few guides to widest part of the ellipse is not the help out. The flat square shows the mathematical center of your square points at which the circle and but slightly in front of it, as you are square connect.

Simply draw the not looking at a flat ellipse but at a A square in perspective, then freehand circle in perspective. Any object that is at an angle to you A will be in of vanishing two-point perspective. Note that objects that are parallel, points. Each of the other structures will have ellipse its own vanishing points, as they are each at a different angle.

The leading edge is the closest corner to you. The projections B D. Draw in the details on determine the placements of all your blueprint. They can be the details. Draw in the horizon line where you want it, and freehand draw some of the key elements. Extend the lines of these elements to the horizon line to find the vanishing points, and from there, you can build your room.

Note how the heights of pillars, arches, VP1 Horizon LIne VP2 and hanging shapes are kept constant by drawing the one in the foreground, then projecting its height to the vanishing points to determine the heights of the others. You may find that your vanishing point is well off the edge of your paper.

Mount your drawing to a large drafting table or long board so that you can extend the horizon line by several feet if need be. Even the rubble on the floor is easy to place once you have the vanishing points.

If your shape is a flat square, you E will need to turn it into a cube or D D rectangle by drawing a vertical line down from the leading corner to any convenient length B , then B extend the bottom point of it to then extend these points to both both vanishing points. Draw vanishing points VP1 and VP2. Lastly, extend simply divide the leading edge into these points to their opposite the number of lengths you need; vanishing points to create your grid. Horizon Line. It works the same point VP.

Now, draw a diagonal Horizon Line 5 in one- or two-point perspective, line D from either corner of post horizontally or vertically. You will A through the midpoint of post B. Simply to the vanishing point. This will vanishing point, called the enlarge or reduce your original flat plan of the shape until the length of it is give you the height at any point vanishing trace. This will work the the same as the height of your shape in perspective A.

Measure the various between yourself and the horizon same way in two-point perspective. Extend these marks to the vanishing point. Once again, draw a will be in perspective, such as posts the next post will converge at this diagonal line from corner to corner you must start at the top corner if you X and Y.

This is also the way to vanishing trace. To of people in your drawing. Find uniformly spaced. Any shape can be enclosed within a perspective you have chosen. If you Often, it is best to have all your structures share the same three vanishing rectangle.

Simply draw a box need landmarks for the height of points, and spread your points out quite a way, or the extreme distortion around your shape and divide it your odd shape, such as the outer will look forced and unreal. Divide the leading edge above, and divide the leading edge converge at one point. Draw in the vanishing point. To the left B vanishing point. There are a few tools you will need in order to work out your perspective.

Learn to use them, and they will save you hours of frustration. Take care of them and they will last a lifetime. T-Square—long metal ruler with a T-shaped head at one end. Set Square—triangular rulers.

French Curves—a set of curve templates. At some point, if you choose to paint fantasy or science fiction landscapes, you are going to be painting architecture. Often, this will involve some variation of historical architecture for the fantasy artist, and a high-tech, futuristic building for the science fiction artist.

Learn to study and appreciate all the various forms and styles of architecture; take photos when you travel, and ask your friends for copies of their photos. Study the paintings of the Old Masters, and focus on the large, broad shapes and forms of the buildings, and also on the details. Often, the difference between an image which looks poor or amateurish and one which looks professional is in the understanding of details such as window sills, statues, the textures of stones or roof tiles— all the things that differentiate one architectural style from another.

Clean lines, large shapes, the suggestion of details, and a strong sense of mass create an interesting futuristic cityscape. All arches radiate from a fixed point or points; the cuts between the stonework point toward these fixed points. Careful study of architectural details will help you in three important ways. First, it will allow you to personalize your artwork with the details that you want, handled in a convincing way.

Second, as it's often the details that differentiate one style from another, you will be able to understand what makes Tudor style what it is, and not a Baroque, Gothic, or any other style.

Last, by the time you have become thoroughly familiar with a wide range of details, you will also have learned enough about general architectural styles to become comfortable inventing your own structures or mixing styles, and will Old world have acquired an ability to do so with confidence. Clearly convincingly timeless back defined shadows give a sense of structure and strength to the alley.

T A series of round arches— alternating light and shadow Gothic arches are always On these pages are several examples of architectural details. This is by no gives a sense of distance. Remember, if your buildings look solid, real, and convincing, you will have tremendous scope to create something very unreal, that looks as if it could exist. The laws of physics may tell you that you will never see a 1,foot high, flying Gothic cathedral, or a mile-high skyscraper.

But fantasy art has no such restrictions. As an artist, you can rely on the visual familiarity of something to convince viewers of your vision and make them believe it could be real.

If they recognize the cathedral or skyscraper as being similar to ones they have seen in their own life, that familiarity will allow you to create the 1,foot cathedral in all its glory, and viewers will believe what you tell them about it. Most columns are variations on three classical designs: Hand-cut slate tiles will 1 Corinthian have variations in shape, 2 Doric thickness, and color.

Distance, depth, and scale are about creating the illusion of three- dimensionality on a two-dimensional surface. Use the tools available to you to convince the viewer that the objects in your image exist in space. Achieving depth requires a careful observation and understanding of color, value, and contrast, proper manipulation of perspective, and, mainly, a knowledge of how light and air influence what we see. Some of the most common solutions for creating depth in an image are the overlapping of forms, perspective lines, and the diminution of forms— having them shrink as they recede, such as a row of trees or the buildings on a street.

However, these solutions alone are not enough. Were you to use a photocopier to reproduce a section of your painting and then place the reprduced images one behind the other, your eyes would tell you that the images overlap. Therefore, one must be in front of the other, but your eyes would also tell you that the depth created was very shallow, that something is missing. It is light, passing through all the air between you As the mountains recede, they take on the colors and and your subject, that has the biggest influence on values of the sky and become large, simple masses.

Distant objects will have less contrast, more subdued colors, fewer details, less texture, and will shift very noticeably toward the the branches of a tree, before the thicker parts of the colors of the air around them. Often, in an outdoor form, such as the tree trunk. At first, it will become hard to see features and Remember, the highlight is the first thing to drop recognize the person, and he or she will become out or disappear as the objects recede, and then the a bulk moving away from you.

Then, head, arms, First to drop out are the shadows, until you are left with only a midtone and legs will become hard to make out, in that lights, then the darks. Heavier, moister air near the suggestion of the form.

Also, thinner parts of the order. Finally, the person will simply be a blob horizon obscures the bottom form will become more difficult to discern, such as moving across the field.

Open any art history book and look at the landscapes All of this will help you to paint something and of some northern European painters, such as the make it look as if it is a long way away, but how does The greenish color of the air Dutch, and then at French or Italian painters, and the air affect the foreground elements?

You will immediately notice that the Dutch same way, just to a lesser degree. In fact, the best way background, giving the scene paintings are cooler, with colors more in the blue to get that tree trunk in the foreground to seem a heavy, moist Cleaner colors range, that the light looks weaker, but that you can rounded, and to be a part of the same picture as the feel, and and darker see a long distance.

In the French or Italian works, distant hills behind it, is to introduce some of the reducing the values are only distant trees to visible in the the light will be a bit warmer, the colors may well color of the air into the halftones where the tree large simple foreground look richer, but you will not be able to see as many curves away.

An image The light and air are the most from the tropics will be warmer still, with the light powerful, most pervasive unifying stronger, but you can almost feel the moisture in the elements to your picture. They are air, lending a softness to the whole scene and around and between everything in flattening it relative to the northern works.

Your all affect what you see and how much air you are background color is not an looking through. Primarily, it is the water and arbitrary color that just appears particles in the air that have the biggest effect on there; it is a filter through which what you see. The less water and particles in the air, the entire scene is viewed.

Mountain air is. The strongest highlights are only visible in the immediate foreground. Having trouble getting the colors just right in order to make something recede correctly? Set your easel up outside, near a row of trees, power poles, or any other objects of similar color to each other, and paint on a sheet of glass in order to be able to instantly and accurately compare the colors you are painting with against nature.

Hey, it worked for da Vinci! Mood and drama are the emotional aspects of your drawing or painting. They are not new tools unto themselves, but rather, they arise out of how you handle things like perspective, lighting, and composition. Whether you are using an early morning mist to obscure parts of an image and focus on others composition , or a strong, dramatic light to create something epic, these are the elements or qualities of the image that will tell the story and engage the viewer.

However, once distant and rolling field of mist, forces the viewer to you are ready to take that knowledge and let it out imagine what cannot be seen. This makes the viewer an onto the page or canvas, it is critical that you not be integral part of what he or she is seeing, not simply an impartial.

The role of the artist should not be as an observer, and so what the viewer imagines will have impartial painter. You are not simply copying nature meaning and allow a connection with the image. If something of yourself does not come across in your work, you have only painted a part of the picture, and missed out on the most important part.

On this page are several examples exploring the ways in which mood and drama can be created within a painting. Use these examples as a launch pad for your own imagination. There are as many ways to convey the emotional side of your work as there are emotions to convey.

Just as a person may express multiple feelings, so too can a landscape. The heavy ground mist and the strong atmospheric perspective combine to hide much of the ruined city, suggesting a complex place. The effect also lends a haunted aspect to the ruins. The strong dark shapes of the hills seem to brood over the city, and everything from the stagnant water to the rubble in the foreground speaks of a place long abandoned, haunted, and forlorn.

A dark palette and a choice to have the light strike only the bottom of the cliff face allowed the cliffs to rise out of the mist and carry the eyes up and into shadows. The lower section, with the hint of a plateau that might be crossed becomes mysterious and inviting, urging the viewer to explore it, while the upper section takes on a much darker, contrasting feel, evoking that sense of danger and the need to stay away.

It does not look entirely evil, but rather dark, depressing, and uninviting. The trick lies in giving the viewer just enough to get started, at which point it's time to stop painting and let the picture carry itself. Each season evokes a strong emotional reaction in viewer and artist alike. Learn to use these moods and emotional responses to generate or counterpoint the mood of your image. The cool, dull gray of a late fall dawn can set the stage for a very melancholy painting, or it may provide a subtle counterpoint to the vivid color of a late season flower in bloom.

Be aware of the additional impact and strength that your paintings can have, simply by changing the season. Remember, everything in your image is chosen by you, and all the elements—from the design to the handling of the paint, and from the colors to the seasons—have to work together in support of what you are trying to say with your image.

On these pages are several examples and studies that make use of the seasons to strengthen or establish the mood of the piece. The open waters meander across the foreground, and draw the viewer into the scene. Reduced Repetition of the sky colors in contrast keeps the water and rocks unifies the background the painting.

The strong contrast of the lighting is softened by the golden color of the light, eliminating any harshness. The rocks become almost monochromatic, allowing the rich colors of the foliage to look even stronger. T The movement and direction of the waterfalls and cliffs leads the eye right back into the foliage. The strong, deep, cool greens of the conifers accent and strengthen the warm fall colors.

Although the colors of the foliage range from yellows to reds, the strongest impression needs to be of warm colors. Foreground elements have such a high contrast that you can increase the contrast in the mid-ground and background elements without sacrificing the depth in your image.

The sky will establish your palette and also the color, nature, and intensity of your lighting. The mountains must relate to the colors of the sky, whether they contrast with them or reflect them. Just as the seasons evoke strong feelings, so too can the time of day and the weather. Allow them to become another tool at your disposal to help you create the feeling and mood that you need in your painting.

The light will be cool white, so everything is placed and where the scene will be On these pages notice how the overall mood and shadows will look warmer by viewed from, but also the direction, number, and effect of the images changes significantly as the comparison. The ability of our eyes nature of the lights, the weather, the time of day, and lighting, the shadow shapes, the temperature, the to differentiate color is greatly the season. Strive to see clearly in your mind what time of day, and the atmosphere all change.

Just as reduced at night, so keep the palette will best suit the image and convey your ideas, then some scenes in a movie will only work as night shots limited. Because the light source is set about to bring that all together the way a director or sunrise shots, so it is with your artwork. Learn to the moon, the lighting is less would, so that the viewer is guided and directed by choose the right time and weather for your needs. The result is a scene with strong highlights, deep dark shadows, and very few midtones.

A change of color and intensity, rather than value, provides drama and atmosphere without destroying the dark palette and Warm, unearthly purple the sense of night. Remember that at sunrise the earth has been wrapped in the cool dark of night for hours. The air and ground have cooled, so that as light breaks over the horizon, it is coming through that cool air, and will look cooler as a result.

The shadows will tend more toward blues and purples, and less to the warm reds or browns. The dominant light sense of a sunrise painting is the cool end of the spectrum. At sunset, the air and earth have been warmed by the sun all day.

The light will seem warmer and brighter, and the shadows will retain a strong hint of that warmth. The overall color effect will lean toward the warm end of the spectrum. They have a cool sense to them. Cast shadows tend toward the cool blue of the sky, while light areas tend toward the yellow of the sun. The larger the flakes, the Sunrise: Blues and purples in the shadows create a sense of coolness.

The deepest darks will often more pronounced the softness will appear to have a warmth be. Hard edges suggest sleet, rain, or to them. Remember to vary the size and opacity of your snow to create a sense of depth.

Sunset: The light seems warm and bright. Reds and browns in the shadows give a sense of warmth. Unless the world you are painting exists in a Hollywood sound stage, weather will be a constant, ever changing element. Weather provides some of the most dramatic, powerful opportunities for the landscape artist. Its impact on both the planet and our own psyche are immense, and this impact can be used to create mood and drama in your paintings, to spark a strong emotion in the viewer, and to bring your painting to life in a way few other things can.

It will flatten your image and separate the elements into groups. The result is similar to viewing a series of stage backdrops, one in front of another. Suggest details, rather than rendering them. The complementary color of the lightning deepens the cloud shadows, making the lightning look brighter. A branch in the foreground gives the viewer the information needed to make sense of the suggested details in the background. Rain seldom falls straight down. It is often pushed slightly by the wind into the familiar arcing shape.

Compare the image of clouds above The dark, ominous clouds with the one below to see how different seem about to engulf the castle, giving the painting a lighting can create very different moods.

Allow some background sky or cloud to show through the leading edge to give the sheets of rain a sense of transparency. Allow some structures and objects behind the light beam to show through to avoid the light looking like a solid object. All the major elements of landscape are shown, with studies and notes exploring the specific qualities of those elements. The rules and principles discussed in Basics of Art are explored more fully, and put into practice by creating small studies that will allow you to begin to draw and paint your own landscapes and cityscapes.

Far from being merely a backdrop to the important elements of your Clouds can either play the role of supporting actor, image, skies and clouds are an integral part of the whole. Skies establish setting off the main elements of the painting and adding realism to the scene, or be the focus of the not only the palette of much of your painting, but also the nature and piece.

Either way, they need to be painted with a intensity of the light, the time of day, and the overall mood and drama strong sense of light, structure, and shape. In spite of of your image. Colors from the ground plane will be reflected off the bottom of your clouds, and often the forms in the sky will merge with those on the ground near the horizon.

Remember, you together in nature, and make them are looking up at the relatively flat look natural. Use the sky consistent. Strive to create a sense of colors in the reflected lights light, mass, and volume in the of the ground, and the ground lighter areas. Look for ways to suggest the familiar structures thunderheads, build slowly. Even a hint of familiar shapes and patterns Keep edges crisp and clean DARK MASSES will convey to the viewer a sense of "sky," leaving you free and the contrast strong for There is just enough suggestion of to create the mood and a sense of drama in the rest of the shadowy cloud masses to give depth, intense drama.

They can lack clear structure, their shapes appearing random, and often they are painted as meaningless blotches in a sky. Remember, you are looking at the underside of a thin, flat plane. Side planes will face toward or away from the light, and so be illuminated or in half light. Identify it that way in your mind, and you will find that you can see the structure and pattern even in broken clouds.

WIND Look for similarity of form and structure in the parts and edges of the clouds blown and shaped by the wind. Since the sky will still keep the sky from flattening out. How to Draw Landscapes, Seascapes and Cityscapes by Arthur Zaidenberg avg rating — 2 ratings — published — 2 editions.

Landscapes, seascapes an d cityscapes. How to Draw Landscapes Seascapes and Cityscapes. Sandhya enjoys painting landscapes, seascapes, cityscapes and still life as well as figures and portraits. This template provides the option to choose from two versions: a 8 lined writing pages and 2 pop up page insert sections OR b 6 lined writing.

This is Rembrandt's only known seascape. It was stolen in from the Gardner Museum in Boston, and is still missing. Discover Book Depository's huge selection of Arthur Zaidenberg books online. Free delivery worldwide on over 20 million titles. Landscape painting, also known as landscape art, is the depiction of landscapes in art—natural scenery such as mountains, valleys, trees, rivers, and forests, especially where the main subject is a wide view—with its elements arranged into a coherent other works, landscape backgrounds for figures can still form an important part of the work.

The Story of the Abstract Landscape in Art. It came to challenge our perceptions. Consider what abstraction did for landscape painting. Last edited by Aratilar. Share this book. British National Formulary. Ccna Examgear.



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