Play Now Download the free trial This game will not work on your operating system. Are you sure you want to download this game? OK Cancel. If this is your first time downloading a game from Big Fish, our handy Game Manager app will install on your computer to help manage your games. Buy Now Get the full version This game will not work on your operating system. Are you sure you want to purchase it? Buy this game, Get 3 Punches! Reviews at a Glance.
Customer Reviews. Rated 5 out of 5 by Ivanderbar from An unexpected challenge '13th Skull' is the seventh installment of the hidden object and puzzle video game series 'Mystery Case Files' where you - the detective - are sent to the swampy southern state of Louisiana in the United States to investigate the disappearance of Marcus Lawson, husband of Sara and father of Magnolia Lawson.
Shortly before his disappearance, the Lawsons moved into a manor said to have once been inhabited by the infamous s pirate Phineas Crown. From the title of this review, this game was an unexpected challenge: more puzzles of differing difficulty were introduced and point-and-click navigation was given much more emphasis.
I actually had to consult the strategy guide at one point because I was just dumbfounded. More characters were also introduced, with the ability to interrogate them regarding several subjects surrounding your investigation or the current conversation. What very much impressed me was the storyline, and seeing as this was my first time playing the game, it was quite a roller coaster ride!
The visuals and accompanying environmental effects makes you feel at home in a rainy and gloomy swamp. The music is fitting and descriptive of the swampland culture. The live-action acting is a step up, and with good reason, as there are more characters you can interact with than any game in the series so far.
A new achievement system with a humble number of eight achievements were also introduced, encouraging players a more "investigative" and careful playthrough. As with any good game, there are downsides: just like my previous review, replayability may suffer as there are more cases of puzzles than hidden objects but the difficulty of the puzzles kind of makes up for it.
I also found the ending of the bonus game a bit underwhelming compared to everything that has happened in the game. In conclusion, this game is definitely something I can recommend to my fellow seasoned MCF players and even players with a knack for investigation. Date published: Played many games. Graphics top notch. Challenge is extreme in some areas and the storyline holds your interest throughout. You will not be disappointed, but be ready for the challenge.
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Status: Message:. Talk to Momma Aimee behind the counter and exhaust all conversation possibilities C. Return to the Carriage House Path. Head left towards the Swamp Entrance. Place MR. To obtain Mr. Crickets from Charlotte after you give her the Doll.
Move forward towards the Swamp. Inspect the old cannon on the right J. Move right towards the Swamp Path. Inspect the second cannon and remove the debris from it K. Head left towards the Swamp Clearing. Exit the nest and click down twice, move left towards the Swamp Shack and you will encounter a Stranger. Talk to the Stranger and exhaust all conversation possibilities M.
Move left towards the Shack Side. Note the inflatable boat in the water. Return to the Voodoo Shop. Inspect the shelf in front of Momma Aimee O. Keep talking to Momma Aimee and exhaust all conversation choices. Speak with Mrs. Lawson and exhaust all conversation. Go to the Front Yard. Speak with Lewis and exhaust all conversation choices.
Move to the Side of the Manor. Inspect the Bench; note the symbols on the bench Q. In order to do so, the weeds must be cut on order of the ones that grow back the slowest.
Cut the purple weeds first, cut the white ones next, and the orange ones last. You need to find the keys to open the gate in the Graveyard. The solution for that puzzle can be found in Chapter 3 of this guide.
The solution for that puzzle can be found in Chapter 4 of this guide. Inspect the blue box in the upper left. Go to the Foyer. Inspect the Painting on the left side of the wall. Note the symbols and the positions in each corner of the frame. Inspect the Fountain T.
Look at the symbols U etched into the fountain; they will be noted in your case report. Head left towards the Graveyard Path. Inspect the Gate V. Place the keys in the keyholes using the symbols found in the frame inside the Mansion. Regardless of what the symbols look like on the keyholes, place the KEY found in the upper left corner of the frame into the keyhole in the upper left. The same goes for all the other corners. Once the keys are in the correct keyholes, rotate each KEY by clicking on the key so it matches the rotation of the symbols found in the corners of the painting frame that you noted earlier.
Once all the keys are in place and rotated correctly to match the rotation of the symbols on the painting frame, the gate will automatically open. Go into the Graveyard. Move forward to the Mausoleum once inside the Graveyard. Zoom into the lantern in the upper left B. Inspect the water-filled coffin on the right. Drag all the items aside in each corner to reveal 4 bolts. Inspect the drained coffin again.
Remove the cover to reveal a lot of numbers. You need to enter 4 different dates into the contraption by pressing on the numbers on the cover. The dates are unique to your game, so make sure to enter dates that refer to your game only. The birth date can be found on the fax machine in the den A. The date the Mansion was rebuilt is entered into the case report after the rats have been taken out of the cellar B.
The date of the Fire will be entered into the case report after you unlock the chest in the Attic C. The date of death is in front of the Mausoleum D. In my case the dates were , , , and Go through the gates into the Down Passage. Click on two letters to swap their positions. Inspect the chest to find a parchment with Roman Numerals 2. Go through the back wall. Zoom into the skeleton that falls out of the coffin. Move forward to the Down Tunnel.
Inspect the hutch. Using the symbols you found in the fountain after you added the bottle of chlorine enter them into the door 6. Click on the hutch to receive a new objective for finding the goblets. Return to the Hutch below the trap door.
Inspect the Hutch. Climb the stairs to enter the Carriage House. Move to the Bedroom on the right. Inspect the dresser in the lower right to trigger a search scene. Inspect the bed. Talk to Momma Aimee and exhaust all conversation options. She mentions that Lamont usually fixes the bathroom. Go to the Side of the Tavern. Go down into the cellar.
Click on the poster in the back wall to remove it. Zoom into the wall to reveal a barely-visible pattern 5. Rub the CHALK over the rubbing paper to reveal the pattern; it will be entered into your case report. Note the chainsaw 6 in need of gas on the counter. Go up to the Tavern Office. Click down to go to the Hallway. Zoom into the phone on the left side of the wall.
Inspect the Bathroom on the right. Using the instructions given by Lamont over the phone, flush 4 times, hit plunger 3 times, and flush 5 more times to solve the objective. Talk to the Bartender and exhaust all conversations A. Exit the Tavern, click down and head right towards the Service Station. Return to the Tavern Cellar. Head back to the Swamp Entrance, go forward and turn left towards the Swamp Shack and left again towards the Shack Side. Inspect the tree on the left. Climb the tree into the shack E.
The Strange Man inside drops his wallet on the floor. Zoom into the wallet, open it and look at the fake I. Blanston F. Inspect the wig on the right G. Talk to the Librarian at the table and exhaust all conversation options H. Examine the Sitting Room door on right.
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